Poe 3.7 add news skills Blood Stance and Blood and Sand
The new Blood and Sand Gladiator archetype can switch amongst Blood Stance and Sand Stance, dynamically modifying the function of new and current skills. The new Rage Berserker archetype revamps the Rage method and introduces new skills that generate or consume Rage. These potent archetypes and their new skills offer additional options for many other Path of Exile 3.7 builds.
Among these are the Gladiator-themed Blood and Sand skills. These abilities modify their behavior according to your stance, letting you adapt your playstyle towards the circumstances you uncover yourself in.
The new Bladestorm skill performs a spinning attack, damaging enemies around you. In addition, it creates a spinning storm that hits nearby enemies to get a portion of one's weapon harm at a rate based on your attack time. You could have a number of storms active at as soon as, letting you cover a tiny location in storms to continuously harm foes.
In Blood Stance, the storm designed will probably be a bloodstorm that causes enemies it hits to bleed. Bladestorm will have a lot more attack speed although you happen to be within a bloodstorm. In Sand Stance, the storm produced will blind enemies. You will have increased movement speed although within the sandstorm. The sandstorm will also move forward, damaging enemies in its path.
Characters get started in Blood Stance, but by using certainly one of the new reservation skills, you are going to be able to switch back and forth between Blood and Sand Stance instantaneously. A low-level skill, Blood and Sand reserves 10% of one's mana, and while you happen to be in Blood Stance you'll deal more area harm with melee skills but have less region of impact. Sand Stance grants additional part of effect with melee skills, but you might deal much less area damage. Repeatedly utilizing the skill quickly switches stances.
The second reservation skill, Flesh and Stone, reserves 25% of the mana to make a zone about you. In Blood Stance, nearby enemies are maimed, which also increases the Physical damage they take. In Sand Stance, nearby enemies are blinded, and you earn less harm from enemies that are not nearby. As with Blood and Sand, utilizing the skill instantaneously switches in between the stances. Each of these skills shares a quick cooldown.