The most fun PS game Past 2
Through a large amount of data screening, U4N has compiled the most popular PS4 games since 2018. Each game has its own different style, but no doubt, they are the best.
Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice is divided into two types of gameplay: the first allows Senua to walk freely and interact with her surroundings. Those parts focus on either story via voiceover, as Senua travels from one location to another, or the resolution of a puzzle or challenge of some kind to progress further. She can use a capacity known as "focus", in reference to her tendency to see things differently from other people due to her condition, to trigger puzzle-related events. If she uses her focus on totems hidden throughout the game, it triggers a memory via voice-over of her friend Druth telling her of the stories of the Norsemen; activating all forty-four of them triggers a bonus cutscene shortly before the game's climax, that extends on Drath's backstory.
+ Blends amazing visuals and inventive design to amplify story and gameplay
- Overly vague objectives and directions that can sometimes disrupt the pacing
Nier: Automata is an action role-playing game in which players take the role of combat androids from the YoRHa units across an open world environment. In addition to standard navigation on foot, using a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies. As with the previous game, during navigation in some environments, the camera shifts from its standard third-person perspective to an overhead or side-scrolling view.
+ Engrossing story
+ Movement feels incredible
+ Riveting gameplay beyond the hack-and-slash battles
- Tedious side missions
- Invisible walls
Uncharted 4: A Thief's End
Uncharted 4: A Thief's End is an action-adventure game played from a third-person perspective, with platforming elements. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various weapons to attack enemies. Stealth elements are incorporated into the game, allowing the player to sneak up to enemies and attack them without being noticed, and has been further expanded upon from previous games, allowing Drake to mark enemies and hide in long grass. The melee combat system was reworked to avoid the presence of quick time events, and Drake can control vehicles directly.
+ Visually stunning, frequently thrilling, emotionally resonant, and packed with brilliant performances
- The plodding third act, over-familiarity, repetitive sequences
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster hunter known as a Witcher. Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one steal and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow and strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Award, Axii, Igni, Yrden, and Quen. Award prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely.
+ Beautiful and expressive character models
+ Wonderful landscapes and environments
+ Game systems and storyline both engage
+ Faster and more fluid combat
+ Absorbing story wonderfully balances world politics and personal conflict
- Gauging range in combat can be tricky at times
- Long loading times
Red Dead Redemption 2
Red Dead Redemption 2 is a Western-themed action-adventure game set in an open world environment. It is played from either a third or first-person perspective and the player controls Arthur Morgan, an outlaw and a member of the Van der Linde gang. The game features both single-player and online multiplayer components.
+ The slick cinematics make a hell of the first impression, embedding you in the gang and bringing you right up close to the characters who are doing their best to bellow over the howling wind.
+ Red Dead Redemption 2 does an exceptional job at slowly rationing out reasons to visit every corner of its huge world, too. I was still led to areas of the map I hadn't yet visited even in the closing stages of its 60-hour main storyline.
+ The main story missions themselves are a cocktail of high-stakes heists, deadly shootouts, desperate rescues, and thrilling chases, mixed with a lengthy list of other activities.
- About my only major logistical gripe is that the weapons I was previously carrying are regularly swapped out for others. Oftentimes it’s clearly mission-related to ensure you go into a task with a scoped rifle or bow when required, which is fine. More irksome are the times I end up with mismatching pistols for dual wielding, with the game trading out my preference.
Detroit: Become Human
Caretaker android Markus and his own return home and alert the police of a suspected burglary. In confronting the perpetrator, Markus bypasses his programming, thereby becoming a deviant android with full autonomy, leading the police to shoot him at arrival. Markus awakes in a landfill of broken androids and, after escaping, discovers Jericho, a wrecked ship and safe haven for deviants. There, Markus rallies the others to fight for their rights. They perform several acts of civil disobedience, which catches the public's attention and gets more androids to join. This culminates with the FBI attacking Jericho.
+ Connor’s story is inventive and engrossing
+ Spectacular action sequences
+ Plenty of replay value
+ Kara’s arc is touching and poignant for a time
- Hamfisted handling of themes and messages
- Markus simply isn’t that interesting
- Inconsistent pacing at times
What Remains of Edith Finch
The game is a first-person exploration game, as the player explores the Finch house and surrounding wilderness through a linear series of rooms, footpaths and secret crawlspaces. Players are guided through the house by expository voice narration from Edith Finch herself, her words visually displayed to the player as part of the scene in a manner to direct the player's attention. Through the house, they encounter a series of memorials and shrines dedicated to deceased relatives. Players make progress by interacting with these shrines and experiencing the death of these family members (or embellished or fictionalized accounts thereof) in various forms, including flip books, cutscenes, and first-person minigames.
+ The plot and concept work very well at subverting expectations and provoking an emotional response to all the different flashbacks. Excellent script and graphics.
- Little real gameplay and the whole exploring-an-empty-house-while-reading-people's-diaries concept is pretty cliched at this point – even if this does it better than almost any other.