Mar 27 Views (422) Path Of Exile

Poe 3.6 Marauder Builds With Main Skill Ancestral Warchief

Path of Exile Ancestral Warchief is often a skill that creates a Totems appear in the game as monsters, and also as allies created by particular skills. Like any other creature, totems have life, and they are going to be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Symbols cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player, which will attack enemies with melee AoE slams while the player stands close to it? Becoming close to also, it increases the player's damage. Here we will share Poe 3.6 Marauder Builds With Main Skill Ancestral Warchief for you.



NO.1 [Berserker] Over 6k Life Ancestral Warchief - 2m dps+ - Uber Farmer - Elder & Shaper Down



In Poe 3.6, Slightly nerfed Hatred which means a bit lowered raw dps on Berserker, Loreweave res nerfed from max 80% to 78%. With the standard setup, We come to 3.6m shaper dps. With 2x min rolled rings we come to 4m, with average 4,4m and with perfectly rolled to 4.8m shaper dps. Because the rings have many variants even with the right two mods and can move between:
(40-60)% increased Physical Harm when affected by Herald of Purity
Herald of Purity has (70-100)% increased Buff Effect
it could be hard to get some nearly perfect ones (with iron ring implicit non-corrupted).
The benefit from the death door boots (bleed immunity / +1 endurance charge) we not sure if we would consider to pick up a ring. IF we would hit one with bleed immunity corruption, we think we would take one. But that's nearly impossible IMHO. Besides that 3.6m shaper dps is more than enough for the whole content
btw herald of ash + mana reservation effect gives me less dmg than 2x increased Phys dmg effect

Pros:
+ More than 6k Life
+ ~1000 life/s with an enduring cry and all charges (more than 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ Hard to die because you stay behind your Totems
+ Can do all map mods (reflect is often a bit meh because your totems will kill themselves on hit)
+ At lvl 16+ (facebreakers) all content
+ Perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with more than 25 Rage stacks

Cons:
- Clear speed is average
- Totem playstyle is not for everyone
- 10% life degen (but with ~15% life reg we still have 5% and don't degen)

Ascendancy:
First, we go to War-Bringer because this is going to be our Major heal skill
After that, we take the Aspect of Carnage, and with the next 2 points from the Merc/Uber Lab, we take Rite of Ruin to get the double bonus from our Rage stacks. Picking Rite of Ruin, at last, helps us do a smoother Ulab run for yourself, because of the lower degen from 5%. After the Ulab and Rite of Ruin, we have 10% degen at max Rage stacks.

Bandits:
Help Oak - He gives us all we need: Phys dmg/reduction and life reg

Pantheon:
Major Pantheon:
Prefer the Soul of Brine King who provides us 50% reduced Effect of Chill on You if your captured Nassar, Lion of the Seas in the Reef Map. This is very helpful because chill can be very dangerous for a Totem player if you don't have your anti Freeze flask up.
The Soul of Arakaali is a good alternative with 5% reduced Harm taken from Harm More than Time. You can upgrade this Soul with some nice additional effects like 30% decreased Effect of Shock & Shock duration and 25% Chaos Resistance against Harm Over Time.
The Soul of Lunaris gives us up to 8% Physical reduction against groups of enemies. The upgrades from this Soul aren't helpful at all.
The Soul of Solaris gives us up to 6& Physical reduction against single enemies. You can upgrade this Soul with some nice additional effects like Take no Extra Harm from Critical Strikes if you have taken a Critical Strike Recently

Minor Pantheon:
prefer the Soul of Abberath because We like to be Unaffected by Burning Ground.
The Soul of Gruthkul is an excellent alternative which provides us up to 5% additional physical dmg reduction.
The Soul of Ralakesh is usually a good alternative too with 25% chance to avoid Bleeding, and 25% reduced Physical Damage more than Time Harm taken though moving if you don't use the Death's Door Boots.
The Soul of Ryslatha can help you inside the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.
The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos harm taken & 25% Reduced chaos harm more than the time taken even though in a caustic cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts within the Desert Spring Map.

PoB Link - https://pastebin.com/GL3Mr0q6


NO.2 [Berserker] All Maps and Mods are easy-peasy The Starlord- Ancestral Warchief + Starforge- All Maps & All Bosses



The whole build is around the 2 Handed Sword Starforge, It gives us huge stats, like 20% Aoe (so we can easily play with Conc effect all the time) +100 Life, over 700phys dmg and the best part "Your physical dmg can Shock" BUT it shocks not from itself, so u still need "%chance to shock" which we get through our jewels. The "Malus" is that u cant deal elemental dmg, but that's not so bad because we can so switch offense auras for defensive ones or curses.

Pro:
+ All Maps and Mods are easy-peasy
+ 6k Life
+ 8.7k armor > 46% Phys reduction
+ 75% Chaos Res
+ over 400 Life/s
+ Physical can Shock
+ Immune to Bleed

Cons:
- Still Totem Playstyle
- No Movement Gem

Ascendancy:
We take the Berserker Class for most DMG
First, we go to War-Bringer because these are going to be our primary heal skill
After that, we take the Aspect of Carnage, and with the next 2 points from the Merc/Uber Lab we take Rite of Ruin to get the double bonus from our Rage stacks

Pantheon:
Major Pantheon:
The Soul of Arakaali is a good alternative with 5% reduced Damage taken from Damage More than Time. You can upgrade this Soul with some nice additional effects like 30% reduced Effect of Shock & Shock duration and 25% Chaos Resistance against Harm Over Time.
The Soul of Lunaris gives us up to 8% substantial reduction against groups of enemies. The upgrades from this Soul aren't helpful at all.
The Soul of Solaris gives us up to 6& Physical reduction against single enemies. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently.

Minor Pantheon:
The Soul of Gruthkul can be an excellent alternative which provides us up to 5% additional physical dmg reduction.
The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding, and 25% reduced Physical Damage more than Time Damage taken though moving if you don't use the Death's Door Boots.
The Soul of Ryslatha can help you within the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.
The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos harm took & 25% cut chaos damage over time born while in an acid cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts in the Desert Spring Map.

Bandits:
help oak

PoB Link - https://pastebin.com/DKPDe7mJ

NO.3 [Chieftain] Very Cheap Warchief Brutus Sprinkler, tanky and OP single target



Find this build has very good single target dps (my current budget build is at 1.2m shaper dps, though waggle is sitting at 3m shaper dps, both by just using 3x Warchief + 2x protector, without flashing and Vaal war chief!). All that while you are having massive hp and safe totem playstyle. This is probably hands down the best char for Tankyness purposes.

Pros:
+ tanky (9k life at 90) with decent armor (20k or so)
+ decent regen (1k lbs)
+ totem playstyle is very safe with five totems to hide behind of
+ totems leech
+ Very Cheap Poe Currency Gear
+ can do almost all content (ele reflect, enfeeble, no leech, no regen).
+ only map mod we can't do is a combination of both no leech and no regen.

Cons:
- Evident speed is mediocre/slow
- Totem playstyle is not for everyone
- No regen & no leech mods combo is impossible - still better than most builds though
- Run speed is slow therefore not a good delve runner (personally)
- No flashy herald effect

Ascendancy:
Ordinary: Yamaha, Flame's Advance
Cruel: Hinekora, Death's Fury
Merciless: Arohongui, Moon's Presence
Uber: Tukohama, War's Herald
Note: Waggle went with Tawhoa, Forest's Strength for his eventual ascendancy. We prefer tankier totem and more natural to do reflect mods with Tukohama. Try both and see what works better for you.

Pob Link - https://pastebin.com/MK3BPyR8