Mar 20 Views (10258) Path Of Exile

The Most Popular Path of Exile 3.6 Witch Elementalist Builds

Path of Exile Elementalists deal in all factors elemental. They have access to conditional but effective element damage bonuses, some granted periodically or having a skill requirement. They're able to also specialize in elemental ailments, elemental Herald skills, and elemental golems. Some passive skills can be mixed and matched to accommodate various damage types, even physical and chaos. Right here U4N Weblog Will share Probably the most Popular Path of Exile 3.6 Witch Elementalist Builds for your blow.

NO.1 [Poe 3.6] High life pool, goes more than 7.5k life for Uber Elder fight Dragon's Breath Elementalist - Incinerate

This build was created out of want to go off existing meta in 3.5 and give some adore to unrightfully forgotten Incinerate skill with 3.5 reworked Martyr of Innocence employees. It is a self-cast semi-crit build. I wanted it to become flexible, all content capable and most important, to become exciting to play. With that in mind I attempted not to sacrifice defenses and make a build with enough life that will take a hit or two such as ¨1ber Elder. I also focused on maximizing the location of effect for excellent clear speed and scaling of cast speed (over 14casts/sec) to quickly attain max dps possible in action. It's fairly simple to make but in the event you get stuck ill be there to assist out. 

Pros:

+ High life pool, goes over 7.5k life for Uber Elder fight

+ Really high harm, ~3+ million Shaper dps (see Shaper demolition video)

+ Superior clear speed, large AOE

+ All content viable

+ Acrobatics&Phase Acobatics, up to 75%/75% dodge

+ Easy Uber Lab, one-shots Izaro due to preloading of 8 Incinerate stages

+ Easy boot swaps for UE fight

Cons:

- Can't do elemental reflect maps, hexproof + no regen together (really rare)

- Chaos and Phys damage can hit hard

- Why does it say "20% more damage" on Kaom's Heart in PoB?

Because it represents shock effect from Beacon of Ruin which is not calculated by the PoB.

- Why Vaal Grace lvl10-12?

Because it is adequate and dexterity for that is provided by passive tree. Going higher can give you problems with dex attribute and it is not necessary.

- When to use Clarity and which lvl?

You don't need Clarity until you get Watcher's Eye jewel and it should be just lvl 1 to make Watcher's Work.

- Can I use 2 Wands?

You can use fairly much any crap you want but, getting 2 one handed weapons means you have to get 6L on chest. Having Kaom's Heart (+500 life) and 6L in your staff is the biggest advantage of this build.

- Which items to upgrade first?

Go for 5L staff and Kaom's Heart next! 

- I die often, what's the problem?

You probably don't have adequate life/capped res or you are not using life and mana leech from Warlord's mark.

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PoB Link: https://pastebin.com/Epje5Btj

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Skrill Tree: https://pastebin.com/7S6QtCRH

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Read More: https://www.pathofexile.com/forum/view-thread/2318921

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NO.2 [Poe 3.6] Primordial Chain Ice Golems - Snowybois - In-Depth Ice Golems Guide

This Build was originally written as a paper concept during Delve League but now that builder ahave tested it and modified it builder can't stress how exciting and versatile it is actually. In this thread all variants are welcome and we'll do our best to adjust and adapt to the challenges of each new league. The basis of this build is that we are a 9 golem elementalist focusing on Ice Golems great melee scaling as our core dps skill. The previous problems Ice Golems have always had was low time on target, this is completely solved by the +100% movespeed on the primordial chain. 

For those who want to refund the fewest number of points and learn the build as you go along below is the advice I would give. But there is nothing wrong with leveling storm brand and swapping to golems later, in fact for anyone league starting this is what I would recommend. Find a storm brand guide, level as elementalist, get a couple of exalts, then swap more than to golems before you transition into red maps.

Pros:

+ Their single target DPS is excellent (They kill bosses pretty fast)

+ They're able to clear packs at decent speed (Multi-striking cartwheel is the key)

+ They don't really need extra support from summoner (No EE activation, curses or auras needed)

+ If AI works, they can continue to clear off-screen in linear maps

Cons:

- Their AI is bad (They switch between cartwheel and weaker attacks which results in DPS loss)

- It is extemely hard to add harm to them after certain point (curses & auras have minimal impact)

- They can't do phys reflect maps (They just instant kill themselves)

- Physical harm taken in maps is brutal (Enemy armor can't be "lowered" with EE or curses)

- They require lots of movement speed (You had great point about this one)

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PoB Link: https://pastebin.com/1QZi4wLT

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Skrill Tree: http://bit.ly/2udIa2b

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Read More: https://www.pathofexile.com/forum/view-thread/2200475

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NO.3 [Poe 3.6] A beginner Cheap and fully SSF-capable SSF-friendly Lightning Caster

Arc has great range, there's no need to get close to the enemy unless you want to proc Fortify. Movement is often a big part in this build. It's not just superior for fast clearing, but also forces you to learn all fights and proper positioning to succeed. Most enemy skills give you some cues and time to react. The more time you have, the more likely it's able to kill you even without any damage mods. These skills often also target your position during their animation start and won't follow you. Simply moving away is adequate to survive in this case. The environment is often used to block many skills and is often meant to become produced use of. Flasks refill pretty fast while clearing, you can usually keep them up with some practice and Path of Exile Currency.

Pros:

+ cheap & fully SSF-capable

+ smooth gameplay & progression

+ capable to do all content material & mapmods

+ immune to all kinds of reflected damage

Cons:

- requires excellent positioning, buff- and flask uptime

- not a facetanking build, physical damage hurts

- Lightning has inconsistent damage output

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PoB Link: https://pastebin.com/r3EEZjCa

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Skrill Tree: http://poeurl.com/ckSl

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Read More: https://www.pathofexile.com/forum/view-thread/1147951

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NO.4 [Poe 3.6] Massive AOE SHOCK NOVA Elementalist Build

First of all, thank you for the build. I played Shock Nova a long time ago and was happy to see a good guide for it now. I started out in Synthesis and the experience has been quite smooth overall but I'm running into some issues now. I was hoping you could give me some advice.

I'm getting into red maps now with bad-mediocre gear for probably the most part (some decent wands, res capped but not much life). The damage is decent but I'm having a hard time sustaining during tougher fights. I started using Berek's Grip for some leech but it still feels like I'm mostly relying on my life flask for recovery, which feels terrible in longer fights (higher map bosses, tough unique enemies, etc).

Do you know how to resolve this? I was thinking of converting to CI or EB/MoM to take advantage of the new ES leech gem but I'm completely inexperienced with actually making/changing builds so I wouldn't really know how. 

Then, the harm is decent for now (starting lower red tier maps now) but I'm having a hard time deciding what to invest in to really start scaling up. Still running a 5L right now (missing LightningPen) so a 6L would be the obvious upgrade eventually. An Inpulsa's would also be a next step but other than that I don't really know where to go.

So any advice on increasing sustainability (potentially going CI/EB) and scaling up harm would be greatly appreciated.

Pros:

+ Massive AOE

+ Decent clear speed

+ Great with Inpulsa

+ Fast for mapping/xp

Cons:

- Quite squishy against bosses

- Not your Blade Flurry 20 million shaper damage

- A wand build, but not a wander

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PoB Link: https://pastebin.com/Cn29W8M0

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Read More: https://www.pathofexile.com/forum/view-thread/2121651

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NO.5 [Poe 3.6] Cheap and Effective for all content - Ivonbeton's Winter Orb Elementalist

Infused Channeling support has been added! This is often a really strong gem and probably will make the build even stronger! You can switch out any support gem for this new one except for Greater Numerous Projectiles. I've updated the guide and took out Hypothermia/Added Cold and replaced it with Infused Channelling. You can still use either Hypothermia or Added Cold instead of Concentrated Impact if you'd like. It all depends on your preference. I've also updated the pastebin link to the new tree. Also, Elemental Overload has been changed. It is not as easy to get it going these days. I would slot a Storm Brand linked to Cast When Harm Taken, Increased Critical Strikes and Immortal Call. You drop Vortex and Increased Duration.

Pros:

+ Great and Cheap leaguestarter

+ Still scales with more investment

+ Fast map clear

+ Quite safe to use due to the mechanics of Winter Orb

+ Really versatile when it comes to build choices

+ Hardcore viable due to Thoughts more than Matter and the ability to freeze enemies

+ Herald of Ice 'Splosions are extremely satisfying

Cons:

- Winter Orb targets randomly which is often a pain to deal with

- Uber Atziri is quite frustrating with this build unless pick up the Paragon of Calamity ascendency

- Can't handle Elemental Reflect and struggles a bit with Elemental Resistance map mods

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PoB Link: https://pastebin.com/rWGFiAJ1

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Read More: https://www.pathofexile.com/forum/view-thread/2313509

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