PoE 3.6 lightning spells Builds for Elementalist, Occultist
No lightning harm might be added to harm that may be not composed of a "hit", for example, harm more than time effects. The lightning damage will nevertheless be added for the weapon hits from Puncture, Caustic Arrow, Viper Strike, and any other skill that hits. In Poe 3.6 Added a new Intelligence/Strength Skill Gem - Wave of Conviction: Sends a rolling wave of energy forward in a widening cone for a duration, dealing physical, fire and lightning damage to enemies it hits, and applying a debuff which lowers enemy resistances to the element of which the most damage was dealt for a longer duration. Casting the skill again while a wave is active will cancel the first wave. You can only ever have one wave and Added a new Intelligence/Strength Skill Gem - Divine Ire: Deals physical and lightning damage to nearby enemies and grants stages while channeling, granting additional stages based on nearby enemies you damage. When you stop channeling, unleash a powerful beam of energy in front of you, dealing more damage per stage.
- [Poe 3.6 Elementalist Build] Fast clear speed Shocking Elementalist, Lightning Tendrils CwC Arc
- [Poe 3.6 Elementalist Build] Massive AOE SHOCK NOVA Elementalist Build
- [Poe 3.6 Occultist Build] Map-mod friendly Emperor's Auto/Instant-cast Decay Brand Occultist
- [Poe 3.6 Elementalist Build] cheap & fully SSF-capable Enki's Arc Witch
NO.1 [Poe 3.6 Elementalist Build] Fast clear speed Shocking Elementalist, Lightning Tendrils CwC Arc
This is a build for an Elementalist, Lightning Tendrils Cast While Channeling Arc for the clear, that can apply 50% shock to every monster in the game, even endgame bosses. The mechanics will be developed later in this guide.
What a glorious day, the patch 3.6 is heavily aimed at Spells and Hand-Casting and boy this build just received a lot of buffs.
First, the most important: Lightning Tendrils got its damage buffed by almost 28%, its damage effectiveness almost doubled, its base AoE increased by 1 and its mana cost reduced. If you don't know how PoE works behind the screen
just trust, it's a huge buff and needs less Poe Orb.
Second biggest buff is the new tree, a bunch of new and revamped points is really efficient in this build.
Orb of Storm got its damage buffed, even more, almost 40% and with a much lower mana cost.
Lightning Bolt, the skill granted by Choir of the Storm is also receiving a massive damage buff and it was already powerful, on my character it's almost 10% of my total damage.
One the small buff list we have Lightning Warp with a lower mana cost and slightly better cast time and bosses are losing a bunch of Curse resistances meaning Conductivity will be even more powerful.
On the nerfs of this patch, we have Arc that received small damage nerf, that is largely offset by the previously mentioned buffs and a more significant on the distance maximum of chaining which hurts a bit the off-screen kill potential.
If you don't want to play with a nerfed Skill you can use Shock Nova that got massively buffed (around 38% more damage).
+ Fast clear speed.
+ Extremely fun.
+ Insane damage on bosses.
+ Party play friendly.
+ Viable for 95% of the content.
- Squishy on a full damage setup, so not HC viable unless you change the passive tree to a more defensive one.
- Some pieces are costly (but I've got you covered on the budget section).
- You need Uber Lab for a fully functional build.
- Elementalist 2pts Ascendancy doesn't feel rewarding to take, so Normal Lab and Merciless Lab feel a bit bad to run.
Pob link: https://pastebin.com/Jiyt4npv
Skrill Tree: http://poeurl.com/chLe
Read More: https://www.pathofexile.com/forum/view-thread/2109605
NO.2 [Poe 3.6 Elementalist Build] Massive AOE SHOCK NOVA Elementalist Build
Impulse was nerfed in the last league so think it won't be that expensive. You will eventually get it for sure. Watchers eye is also not very expensive since it's single useful mod one.
You can try the build, it's very fun
CwC Tendrils is very common setup, it's just different and IMHO is not necessary. It won't be that much of a DPS increase (if not a loss even) as you will be casting weak tendrils and weak shock nova. Nova has enough damage on its own to do all content, Tendrils are not necessary at all. I did a lot of Shaper testing for both tendrils and shock nova alone and results were basically identical. But for map clearing, Shock Nova absolutely beats anything.
Shock Nova Elementalist is a project that we wanted to accomplish for any long time and it's lastly completed and it's effective. Totally end-game viable, Shaper and Elder dead, so it is not so "hipster" any longer.
Massive AOE, decent mobility and competitive boss harm!
Fast to level up and may be accomplished in the short-term league also, no mirror gear necessary! The total investment right here was about 10 exalts (if we assume you might be gonna 6L a chest your self, which we ordinarily achieve in temp league).
+ Massive AOE
+ Decent clear speed
+ Great with Impulse
+ Fast for mapping/XP
- Pretty squishy against bosses
- Not your Blade Flurry 20 million shaper damage
- A wand build, but not a wonder
Pob link: https://pastebin.com/Cn29W8M0
Read More: https://www.pathofexile.com/forum/view-thread/2121651
NO.3 [Poe 3.6 Occultist Build] Map-mod friendly Emperor's Auto/Instant-cast Decay Brand Occultist
Tbh I was considering dropping EB and MoM to replace the Helmet (and maybe fenumu's, though the 10% less damage is taken and dealt is nice) with rares. The amulet, all things considered, probably too. Essentially anything I could do to improve survivability, ~5k life at max chaos res should be good for a hybrid? Never tried (a reason we went MoM+EB in the first place) - that you seem to be doing fine really helps me in that regard. Respeccing is going to be a pain, but eh. If it doesn't work out even then I'll just go arc mines for the challenges this league.
The playstyle is shield charge and go! Just press Brand Recall and Vaal Blight as necessary, and mobs around you should melt, explode, and take those that still did not melt however with them in their demise. If a thing takes a bit too long to die in spite of that, channel Blight.
If one thing seems like you want to become far away from it (ahem, hordes of geared out Syndicate members), just go away - just after dropping a brand in its proximity. The brand will fulfill its duty so long as you don't Recall it. Even if you do, it is going to nonetheless have applied Decay, which in several instances ought to be adequate. If not, rinse and repeat.
- Easy to use. 4 Buttons for clear: Shield charge, Brand Recall, Flame Dash and Vaal Blight.
- Map-mod friendly. We deal chaos DoT, after all.
- Can deal with damage from the other side of the screen.
- (open to suggestions)
- Currently feels kinda squishy still. Only ~5k EHP. PoB tells me that will be better with investment, but it isn't likely to ever go past 8k EHP.
- May have to weapon swap for better single target? (Testing)
- (open to suggestions)
Pob link: https://pastebin.com/SZd5gEh4
Read More: https://www.pathofexile.com/forum/view-thread/2261758
NO.4 [Poe 3.6 Elementalist Build] cheap & fully SSF-capable Enki's Arc Witch
The main issue is the greater more multiplier is only available while leeching, but I’ve debated adding Blood Rage to my build. The regen would require constant leeching to maintain, and the degen isn’t significant enough to kill us during lag spikes, and it naturally expires when not being used. Plus, we have additional leech to compensate for the loss.
Arc has a terrific range, there's no need to get close for the enemy unless you would like to proc Fortify.
The buffs gained by casting Storm Brand on enemies present a substantial damage increase, though also gaining critical leech to survive.
Movement is usually a massive portion of this build. It's not only fantastic for rapidly clearing but additionally forces you to learn all fights and right positioning to succeed.
Most enemy skills provide you with some cues and time to react. A lot more time you have, the more likely it really is in a position to kill you even without the need of any harm mods.
These skills often also target your position throughout their animation start and won't stick to you. Basically moving away is sufficient to survive within this case.
The atmosphere might be applied to block lots of skills and is frequently meant to be created use of.
Flasks refill pretty speedily when clearing, you are able to generally maintain them up with some practice.
+ cheap & fully SSF-capable
+ smooth gameplay & progression
+ capable to do all content & map mode
+ immune to all kinds of reflected damage
+ fairly safe, lots of damage reductions & ranged playstyle
- not made for face-tanking, physical damage hurts
- good boss damage requires some investment
- Lightning has the inconsistent damage output
Pob link: https://pastebin.com/r3EEZjCa